Per non lasciare tutto morto posto le versioni testuali delle carte blu e nere che ho fatto
Arctic Ichthyosaur Snow Creature - Lizard Leviathan
: discard Arctic Ichthyosaur: put a flood counter on target land and an islandwalk counter on target creature.
6/6
Battlefield Shift Sorcery
Return target permanent and all permanents attached to it to its owner's hand
Brilliant Development Instant
Draw three cards. Then discard two cards unless you discard a nonbasic land or Fortification card.
Dreadful Octopus Creature - Octopus
Islandmass 4 -- As long as you control four or more Islands, whenever Dreadful Octopus attacks, tap target creature
Landmass 8 --Dreadful Octopus gets +5/+5 as long as you control eight or more lands.
3/3
Herald of Aragus Creature - Merfolk
Islandmass 1 -- Herald of Aragus has flying as long as you control one or more Islands
: put a flood counter on target land
1/1
Innovation Researcher Creature - Human Artificer Wizard
Fortification spells you cast cost
less to cast.
Activated abilities of Fortifications you control cost
less to cast. This effect can't reduce the mana in that cost to less than one mana.
1/2
Makeshift Longboat Artifact - Vehicle
Crew 3
Whenever one or more creature crew Makeshift Longboat, put an islandwalk counter on one of them
3/3
Plancton Mulching Sorcery
Surveil 3. Then, for each creature card you put into your graveyard, create a 0/1 green Plant creature token.
Draw a card.
Repulsive Feedback Instant
As an additional cost to cast this spell, remove a counter from a land you control or pay [mana]1[/mana].
Counter target spell.
River Serpent Creature - Serpent
Islandmass 7 -- River Serpent gets hexproof as long as you control seven or more Islands.
7/7
Staunch Corsair Creature - Human Pirate
When Staunch Corsair enters the battlefield, look at the top five cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3
Streams Manipulator Creature - Human Pirate Wizard
When Stream Manipulator enters the battlefield, choose one:
- Untap target permanent
- Tap target creature. Put a stun counter on it.
2/2
Barrenness Invoker Creature - Zombie Wizard
When Barrennes Invoker enters the battlefield, put a drought counter on target land. Then if you control a desert, draw a card. (A land with a drought counter is a Desert with "T: Add C." and loses all its other types and abilities.)
1/1
Bloodflow Channeler Creature - Merfolk Vampire
,
, Sacrifice another creature: Add
. Spend this mana only to cast creature spells.
2/2
Calamity Bonds Enchantment - Aura
Flash
Enchant creature
When a nontoken creature dies, enchanted creature's controller sacrifice it.
Deathbloom Sprout Creature - Plant
Reach
Landmass 5 — Deathbloom Sprout has deathtouch has long as you control five or more lands.
1/2
Decomposing Instant
Exile up to three target cards from graveyards. Create a 0/1 green Plant creature token for each land card exiled this way.
Draining Ritual Instant
As an additional cost to play this spell, put a drought counter on target land you control.
Destroy target creature.
Past Reincarnated Sorcery
Return target creature or land card from your graveyard to the battlefield.
Quallinar Exhumer Creature - Elf Cleric
When Quallinar Ritualist enters the battlefield, you may return target Elf or enchantment card from your graveyard to your hand.
2/2
Quicksand Runner Creature - Human Pirate
Desertmass 1 — Quicksand Runner has menace, deathtouch and lifelink as long as you control one or more Deserts.
2/3
Repurposing Resources Instant
As an additional cost to cast this spell, sacrifice a creature or land.
Draw two cards. Put a storage counter on target land you control
Rotten Guardian Enchantment Creature - Spirit
Deathtouch
Constellation — Whenever Rotten Guardian or another enchantment enters the battlefield under your control, choose one:
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.
4/4
Sandstream Ferryman Creature - Human Pirate
: Target creature gains desertwalk until end of turn.
2/1